注:图片是本地的图片,因为我用接口返回的图片地址的图片会有跨域问题,只好把要合成的图片放assets里
new URL(
../../../../assets/images/xxx.png
,
import.meta.url
).href;是拿到本地的图片,因为vite不能用import语法,只能使用这个语法 new URL(
../../../../assets/images/xxx
,
import.meta.url ).href;
canvas.toDataURL();是将画布转为base64图片
//两张图片融合合成图片let canvas = document.createElement('canvas');// 设置画布宽高canvas.width = 600;canvas.height = 379;// canvas.width=this.divPosition.width// canvas.height=this.divPosition.heightlet ctx = canvas.getContext('2d');// 然后加载第一张图片到Canvas中:let img1 = new Image();img1.src = new URL(`../../../../assets/images/xxx.png`,import.meta.url).href; // 设置第一张图片路径let img3 = new Image();img3.src = new URL(`../../../../assets/images/allMaterial/${articleType}.png`,import.meta.url).href; // 设置第一张图片路径console.log('img1', img1.width, img1.height);console.log('img2', img3.width, img3.height);img1.onload = function () {ctx.drawImage(img1, 0, 0, canvas.width, canvas.height); // 将第一张图片绘制到Canvas中,并设置宽高};// 接下来加载第二张图片到Canvas中://1. let img2 = document.getElementById("dragImg_"+ this.moveImg.id)// 2.let img2 = new Image();// img2.crossOrigin="Anonymous"//3. let imgSrc = await http.get(this.moveImg.itemRightFileNo)// console.log(imgSrc)img2.src = this.useImg.itemRightFileNo;// new URL(this.moveImg.itemRightFileNo, import.meta.url).href ; // 设置第二张图片路径// 查看第二张图片(物品)的位置// console.log(img2)let imgPosition = document.getElementById('dragImg_' + this.useImg.id).getBoundingClientRect();let img2Left = imgPosition.left - this.divPosition.left;let img2Top = imgPosition.top - this.divPosition.top;let that = this;// console.log(this.currentItem,"111")img2.onload = function () {ctx.globalCompositeOperation = 'source-over'; // 设置合成模式ctx.drawImage(img2, 0, 0, canvas.width, canvas.height); // 将第二张图片绘制到Canvas中 参数为:图片,left top width height 定位和绘制宽高// 生成合成后的图片数据URLthat.mergedImgDataURL = canvas.toDataURL();