使用HTML5 Canvas创建简单的弹跳球游戏
在本教程中,我们将一步步介绍如何使用HTML5 Canvas和JavaScript创建一个经典的弹跳球游戏。这个游戏是想要入门Web技术游戏开发的初学者的绝佳起点。
游戏概览
我们的弹跳球游戏将具有以下特点:
- 在屏幕上弹跳的球
- 玩家控制的挡板
- 屏幕顶部可被击碎的砖块
- 分数追踪
- 胜利和失败条件
设置HTML
首先,让我们创建游戏的基本HTML结构:
<!DOCTYPE html>
<html lang="zh">
<head><meta charset="UTF-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><title>弹跳球游戏</title><style>canvas { background: #eee; display: block; margin: 0 auto; }</style>
</head>
<body><canvas id="gameCanvas" width="480" height="320"></canvas><script>// 我们的游戏代码将放在这里</script>
</body>
</html>
设置Canvas
现在,让我们初始化我们的canvas并设置一些基本变量:
const canvas = document.getElementById("gameCanvas");
const ctx = canvas.getContext("2d");let ballRadius = 10;
let x = canvas.width / 2;
let y = canvas.height - 30;
let dx = 2;
let dy = -2;const paddleHeight = 10;
const paddleWidth = 75;
let paddleX = (canvas.width - paddleWidth) / 2;let rightPressed = false;
let leftPressed = false;const brickRowCount = 3;
const brickColumnCount = 5;
const brickWidth = 75;
const brickHeight = 20;
const brickPadding = 10;
const brickOffsetTop = 30;
const brickOffsetLeft = 30;let score = 0;
创建砖块
我们将创建一个数组来存储砖块:
const bricks = [];
for (let c = 0; c < brickColumnCount; c++) {bricks[c] = [];for (let r = 0; r < brickRowCount; r++) {bricks[c][r] = { x: 0, y: 0, status: 1 };}
}
处理用户输入
让我们添加事件监听器来处理键盘输入:
document.addEventListener("keydown", keyDownHandler, false);
document.addEventListener("keyup", keyUpHandler, false);function keyDownHandler(e) {if (e.key === "Right" || e.key === "ArrowRight") {rightPressed = true;} else if (e.key === "Left" || e.key === "ArrowLeft") {leftPressed = true;}
}function keyUpHandler(e) {if (e.key === "Right" || e.key === "ArrowRight") {rightPressed = false;} else if (e.key === "Left" || e.key === "ArrowLeft") {leftPressed = false;}
}
碰撞检测
我们需要一个函数来检测球和砖块之间的碰撞:
function collisionDetection() {for (let c = 0; c < brickColumnCount; c++) {for (let r = 0; r < brickRowCount; r++) {const b = bricks[c][r];if (b.status === 1) {if (x > b.x && x < b.x + brickWidth && y > b.y && y < b.y + brickHeight) {dy = -dy;b.status = 0;score++;if (score === brickRowCount * brickColumnCount) {alert("你赢了,恭喜!");document.location.reload();}}}}}
}
绘图函数
现在,让我们创建函数来绘制我们的游戏元素:
function drawBall() {ctx.beginPath();ctx.arc(x, y, ballRadius, 0, Math.PI * 2);ctx.fillStyle = "#0095DD";ctx.fill();ctx.closePath();
}function drawPaddle() {ctx.beginPath();ctx.rect(paddleX, canvas.height - paddleHeight, paddleWidth, paddleHeight);ctx.fillStyle = "#0095DD";ctx.fill();ctx.closePath();
}function drawBricks() {for (let c = 0; c < brickColumnCount; c++) {for (let r = 0; r < brickRowCount; r++) {if (bricks[c][r].status === 1) {const brickX = c * (brickWidth + brickPadding) + brickOffsetLeft;const brickY = r * (brickHeight + brickPadding) + brickOffsetTop;bricks[c][r].x = brickX;bricks[c][r].y = brickY;ctx.beginPath();ctx.rect(brickX, brickY, brickWidth, brickHeight);ctx.fillStyle = "#0095DD";ctx.fill();ctx.closePath();}}}
}function drawScore() {ctx.font = "16px Arial";ctx.fillStyle = "#0095DD";ctx.fillText(`分数: ${score}`, 8, 20);
}
主游戏循环
最后,让我们创建我们的主游戏循环:
function draw() {ctx.clearRect(0, 0, canvas.width, canvas.height);drawBricks();drawBall();drawPaddle();drawScore();collisionDetection();if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) {dx = -dx;}if (y + dy < ballRadius) {dy = -dy;} else if (y + dy > canvas.height - ballRadius) {if (x > paddleX && x < paddleX + paddleWidth) {dy = -dy;} else {alert("游戏结束");document.location.reload();}}if (rightPressed && paddleX < canvas.width - paddleWidth) {paddleX += 7;} else if (leftPressed && paddleX > 0) {paddleX -= 7;}x += dx;y += dy;requestAnimationFrame(draw);
}draw();
结论
就是这样!我们使用HTML5 Canvas创建了一个简单而有趣的弹跳球游戏。这个游戏展示了游戏开发中的几个关键概念,如:
- 游戏循环
- 用户输入处理
- 碰撞检测
- 在canvas上绘图
- 分数追踪
- 胜利/失败条件
你可以在这个基础游戏上进行扩展,添加如下功能:
- 多个关卡
- 道具
- 音效
- 不同类型的砖块
祝你编码愉快