shader 案例学习笔记之绘制圆
环境搭建:参考glsl vscode环境搭建 先上代码 #ifdef GL_ES precision mediump float; #endifuniform vec2 u_resolution;void main(){vec2 st gl_FragCoord.xy/u_resolution.xy;st - 0.5;st.x * u_resolution.x/u_resolution.y;float r length(st);float d ste…
2025-12-29