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前端通过draggable结合fabricjs实现拖拽至画布生成元素自定义编排功能

2024/10/25 15:23:02 来源:https://blog.csdn.net/m0_52313178/article/details/141436798  浏览:    关键词:前端通过draggable结合fabricjs实现拖拽至画布生成元素自定义编排功能

前端通过draggable结合fabricjs实现拖拽自定义编排功能

太久没有更新了,主要最近行情不太好失业了一段时间,一度到怀疑人生,然后就是做的东西大多没有什么含金量,没什么好分享的就很尴尬。
刚好最近遇到一个奇葩的需求,一个基地管理的需求,由于项目中的基地很偏,地图上都定位不到,只能通过一个图片作为底图,然后在上面绘制一些图层,需要做一个自定义编排的需求,先上图:
在这里插入图片描述

上面是实现的demo,首先上html结构代码(技术栈:V3+TS+elementplus)

<div class="massif-box"><!-- 左侧栏 --><div class="asidebox"><div class="topbar"><divclass="tabitem" @click="changetype(item)"v-for="item in typelist" :key="item.code" :class="{cur:item.code == curtype}">{{ item.name }}</div></div><div class="barcontent"><div class="searchbar"><el-inputv-model="searchvalue"style="width:calc(100% - 20px)"placeholder="请输入关键字":suffix-icon="Search"/></div><div class="block-content"><div class="block-item" v-for="(item) in curlist" :key="item.id" :class="{cur:item.id == cur!.id}" @click.capture="selectitem(item)"><div class="imgbox"></div><div class="text">{{ item.name }}</div><el-tag type="success" class="tag">陆基</el-tag><template v-if="item.id == cur.id"><el-icon class="icon" @click.stop="editattr"><EditPen /></el-icon><el-icon class="icon" @click.stop="removevnode"><Delete /></el-icon></template></div></div><button @click="tojson">画布转json</button><button @click="tocanvas">json回显画布</button></div></div><!-- 右边内容区域 --><div class="basecontent" ref="basecontent" @drop="drop" @dragover="dragOver"><!-- 画布容器 --><canvas id="canvas"></canvas><!-- 可拖拽元素 --><div class="toolone" @dragstart.capture="onStart"><el-tooltipclass="box-item"effect="dark"content="地块"placement="right"><div class="item-one"><img :src="massifimg" alt="" :draggable="true"/></div></el-tooltip><el-tooltipclass="box-item"effect="dark"content="塘口"placement="right"><div class="item-two"><img :src="pondimg" alt="" :draggable="true"/></div></el-tooltip><el-tooltipplacement="right-start"class="custom-tooltip"effect="light"><template #content><div class="tip-box" @dragstart.stop="onStart"><div class="device-one tip-item"><img :src="video" alt="" :draggable="true"/><div>xxx</div></div><div class="device-two tip-item"><img :src="onedevice" alt="" :draggable="true"/><div>yyyy</div></div><div class="device-three tip-item"><img :src="video" alt="" :draggable="true"/><div>mmmm</div></div></div></template><div class="item-three"><img :src="deviceimg" alt=""/></div></el-tooltip></div><!-- 右下角工具元素 --><div class="tooltwo"><div class="top"><img :src="layerimg" alt="" @click="openlyer"/></div><div class="center"><img :src="daohangimg" alt="" /><img :src="screenimg" alt="" /><img :src="reductionimg" alt=""/></div><div class="bottom"><img :src="addimg" alt="" @click="zoomIn" /><img :src="minusimg" alt="" @click="zoomOut"/></div></div><ponddialog :pondparams="circleparams" ref="pondDialog" @get-value="updatecanvas"/><massifdialog :massifparams="rectparams" ref="massifDialog" @get-value="updatecanvas"/><devicedialog :deviceparams="deviceparams" ref="deviceDialog" @get-value="updatecanvas"/><layerdialog :layerlist="layerlist" ref="layerDialog" @get-visible="updatevisible"/> </div></div>

结构分为左侧菜单栏和右侧画布区域,通过左上角的图标拖拽到画布上生成图形,选中图形弹出属性设置框,可以调制样式或更新数据。整个画布也可以转成json存储,通过json也可以回显画布。

  import { EditPen, Plus, Delete, Search } from '@element-plus/icons-vue';EditPen Plus  Delete Search//弹框组件import ponddialog from './ponddialog.vue';import massifdialog from './massifdialog.vue';import devicedialog from './devicedialog.vue';import layerdialog from './layerdialog.vue';//图片import massifimg from'@/assets/imgs/massif/massif.png';import pondimg from'@/assets/imgs/massif/pond.png';import deviceimg from'@/assets/imgs/massif/device.png';import addimg from'@/assets/imgs/massif/add.png';import minusimg from'@/assets/imgs/massif/minus.png';import screenimg from'@/assets/imgs/massif/screen.png';import reductionimg from'@/assets/imgs/massif/reduction.png';import daohangimg from'@/assets/imgs/massif/daohang.png';import layerimg from'@/assets/imgs/massif/layer.png';import video from'@/assets/imgs/massif/video.png';import onedevice from'@/assets/imgs/massif/onedevice.png';import basemap from'@/assets/imgs/massif/basemap2.png';//画布插件import * as fabric from 'fabric';//生成唯一id方法import { generateUUID } from '@/utils'//参数类型声明import {Rectparams,Circleparams,DeviceParams,p, Curparams} from './types'// 画布区域的父级元素  const basecontent = ref<HTMLElement>();//canvas实例let canvas: fabric.Canvas;//搜索值let searchvalue = ref<string>('');//以下是左侧列表的相关数据//图层的类型const typelist = ref<{name:string,code:string}[]>([{name:'地块',code:'Rect'},{name:'塘口',code:'Circle'},{name:'设备',code:'Device'}]);//当前图层类型const curtype = ref<string>('Rect');//所有图层数组let vnodelist = ref<Curparams[]>([])//选择类型const changetype = (item:{name:string,code:string})=>{curtype.value = item.code;}//根据类型过滤出当前列表let curlist = computed(()=>{let list =  vnodelist.value.filter(item => (item.types == curtype.value && item.name.startsWith(searchvalue.value)));return list})//生命周期初始化画布onMounted(() => {  initFabricCanvas(drawbasemap);//drawbasemap是绘制地图的});//图层弹框数据let layerlist = ref<Array<fabric.Object & p >>([] as Array<fabric.Object & p >)watch(()=>vnodelist.value,()=>{layerlist.value = canvas!.getObjects() as Array<fabric.Object & p>},{deep:true})//画布初始化操作function initFabricCanvas(callback) {  if (!basecontent.value) return;  canvas = new fabric.Canvas('canvas', {  width: basecontent.value.offsetWidth,  height: basecontent.value.offsetHeight,preserveObjectStacking:true});callback && callback()}//绘制底图  地图就是最底层的假地图图片,所以需要默认先绘制const drawbasemap = ()=>{const img = new Image();  img.src = basemap; let id = generateUUID(); img.onload = () => {  const imgLayer = new fabric.Image(img, {  selectable:false,hasControls:false,  left: 0,  top: 0,  scaleX: canvas!.width / img.width,  scaleY: canvas!.height / img.height,  z: 1,id,types:'Base'  });  canvas!.add(imgLayer);}}//开始拖拽事件,根据classname判断拖拽的元素,不同的classname传递不同的typefunction onStart(e){let classname = ref<string>('')classname.value = e.target.parentElement.className.split(' ')[0];switch (classname.value) {case 'item-one':e.dataTransfer.setData('type', 'Rect');break;case 'item-two':e.dataTransfer.setData('type', 'Circle');break;case 'device-one':e.dataTransfer.setData('type', 'device-one');break;case 'device-two':e.dataTransfer.setData('type', 'device-two');break;case 'device-three':e.dataTransfer.setData('type', 'device-three');break;default:break;}}//拖拽过程中阻止默认事件function dragOver(e){e.preventDefault();}//拖拽完成绘制图形function drop(e) {let types = ref<string>('');types.value = e.dataTransfer.getData('type');//这里拿到拖拽开始事件传递过来的typelet vnode:fabric.Object;let id = generateUUID();switch (types.value) {//根据type绘制不同的图形case 'Rect':let objone = {selectable: true, // 是否可选hasControls:false,top:(e.pageY - (e.pageY - e.offsetY))/scale.value,left:(e.pageX - (e.pageX - e.offsetX))/scale.value,//创建对象的x坐标width: 150, //宽和高height: 300,fill:'rgba(73, 120, 236,0.6)', //填充颜色stroke:'rgba(38, 162, 234,1)', //线条颜色strokeWidth: 4, //线条宽度strokeOpacity:0.5,types:types.value,id,name:'地块',z:2,classify:'a',area:2,zoomX:scale.value,zoomY:scale.value,angle:0,visible:true}vnode = new fabric.Rect(objone) // 开始绘制canvas!.add(vnode); //添加到画布中去vnodelist.value.push(objone);break;case 'Circle':let objtwo = {selectable: true, // 是否可选hasControls:false,top:(e.pageY - (e.pageY - e.offsetY))/scale.value,left:(e.pageX - (e.pageX - e.offsetX))/scale.value,//创建对象的x坐标rx: 25,    // 圆的水平半径ry: 25,    // 圆的垂直半径fill: 'rgba(73, 120, 236,0.6)', // 填充颜色  stroke: 'rgba(255,255,255,1)', // 描边颜色  strokeWidth: 1, // 描边宽度  types:types.value,id,name:'塘口',z:3,zoomX:scale.value,zoomY:scale.value,visible:true}vnode = new fabric.Ellipse(objtwo);canvas!.add(vnode);vnodelist.value.push(objtwo);break;case 'device-one':const imgone = new Image();  imgone.src = video;let oneparams = drawdevice(e,id,'视频监控');imgone.onload = () => {  const imgerone = new fabric.Image(imgone, oneparams);  canvas!.add(imgerone); vnodelist.value.push(oneparams);} break;case 'device-two':const imgtwo = new Image();  imgtwo.src = onedevice;  let twoparams = drawdevice(e,id,'一体设备');imgtwo.onload = () => {  const imgertwo = new fabric.Image(imgtwo,twoparams);  canvas!.add(imgertwo);vnodelist.value.push(twoparams);  } break;case 'device-three':const imgthree = new Image();  imgthree.src = video;let threeparams = drawdevice(e,id,'安防视频');imgthree.onload = () => {  const imgerthree = new fabric.Image(imgthree, threeparams);  canvas!.add(imgerthree);vnodelist.value.push(threeparams);} break;default:break;}  reorderObjectsByZ()}//绘制设备类图层参数处理function drawdevice(e:DragEvent,id:string,name:string){return {selectable: true, // 是否可选hasControls:false,top:(e.pageY - (e.pageY - e.offsetY))/scale.value,left:(e.pageX - (e.pageX - e.offsetX))/scale.value,z: 4,id,name,refnumber:'0',versionid:'',types:'Device',zoomX:scale.value,zoomY:scale.value, visible:true}}//循环画布中的元素始终保持层级z有效function reorderObjectsByZ() {//因为后绘制的图形层级会高一些,为了跟据z属性保持层级逻辑if (canvas) {  const objects = canvas!.getObjects().sort((a:fabric.Object & p, b:fabric.Object & p) => a.z - b.z);  //根据z属性排序canvas.clear(); // 移除所有现有对象  objects.forEach(obj => {canvas.add(obj); // 重新添加对象  });  }  } //选中激活对应的图形let cur = ref<Curparams>({} as Curparams);//记录当前选中的数据let rectparams = ref<Rectparams>({} as Rectparams)let circleparams = ref<Circleparams>({} as Circleparams)let deviceparams = ref<DeviceParams>({} as DeviceParams)//选择图层获取参数function selectitem(item){cur.value = item;closeall();canvas!.getObjects().forEach((obj: fabric.Object & p) => {if(cur.value.id == obj.id){//根据唯一id判断选中的哪个元素,获取数据回填表单let defaultparam = {id:obj.id,name:obj.name,types:obj.types}switch(obj.types){case 'Rect':let rectfill = splitRgbaSimple(obj.fill as string);let rectstroke = splitRgbaSimple(obj.stroke as string);rectparams.value = {...defaultparam,fill:rectfill.color,fillopacity:rectfill.opacity,width: obj.width,  height: obj.height,strokeWidth: obj.strokeWidth,stroke: rectstroke.color, strokeOpacity:rectstroke.opacity,area:obj.area ? + obj.area : 0,classify:obj.classify + '',angle:obj.angle};          break;case 'Circle':let circlefill = splitRgbaSimple(obj.fill as string);let circlestroke = splitRgbaSimple(obj.stroke as string);circleparams.value = {...defaultparam,fill:circlefill.color,fillopacity:circlefill.opacity,left: obj.left,  top: obj.top,  rx: obj.rx*2,  ry: obj.ry*2,strokeWidth: obj.strokeWidth,stroke: circlestroke.color,strokeOpacity:circlestroke.opacity,};          break;case 'Device':deviceparams.value = {  ...defaultparam,refnumber:obj.refnumber + '',versionid:obj.versionid + '',};break;}canvas!.setActiveObject(obj); // 激活选中元素  canvas!.renderAll(); //重新渲染画布(虽然选中元素通常会自动触发重绘)}});  }//将rgba提取为rgb的格式和透明度function splitRgbaSimple(rgbaString:string) {  const alphaIndex = rgbaString.lastIndexOf(',');  const opacity = parseFloat(rgbaString.slice(alphaIndex + 1, -1)) * 100;const rgbString = rgbaString.slice(5, alphaIndex); const color = `rgb(${rgbString.replace(/\s+/g,'')})`;return { color, opacity };  } //弹框实例const pondDialog = ref();const massifDialog = ref();const deviceDialog = ref();const layerDialog = ref();//打开修改属性弹框function editattr(){let mapflag = {'Rect': massifDialog,'Circle': pondDialog,'Device': deviceDialog,}mapflag[cur.value.types].value.disbled = true;}//回填数据点击确定更新图层function updatecanvas(params:any){console.log(params);canvas!.getObjects().forEach((obj: fabric.Object & p) => {if(cur.value.id == obj.id){            switch(obj.types){case 'Rect':obj.set({...params,width:params.width ? +params.width : 50,height:params.height ? +params.height : 100,stroke:rgbToRgba(params.stroke,params.strokeOpacity),fill:rgbToRgba(params.fill,params.fillopacity),angle:+params.angle});break;case 'Circle':obj.set({...params,rx:params.rx ? (+params.rx)/2 : 25,ry:params.ry ? (+params.ry)/2 : 25,left:+params.left,top:+params.top,stroke:rgbToRgba(params.stroke,params.strokeOpacity),fill:rgbToRgba(params.fill,params.fillopacity)});break;case 'Device':obj.set(params);break;}updatelist({name:obj.name,id:obj.id,types:obj.types})//更新列表中的数据canvas!.requestRenderAll(); // 重新渲染画布(虽然选中元素通常会自动触发重绘)}}); }//处理颜色格式 最终显示是rgba的格式function rgbToRgba(rgbString, alpha) {  const rgbArray = rgbString.replace(/^rgb\(([^)]+)\)$/, '$1').split(',');  const r = parseInt(rgbArray[0].trim(), 10);  const g = parseInt(rgbArray[1].trim(), 10);  const b = parseInt(rgbArray[2].trim(), 10);alpha = (parseInt(alpha) / 100).toFixed(1);return `rgba(${r}, ${g}, ${b}, ${alpha})`;  }  //控制图层弹框中选的图层控制当前元素的显示与隐藏function updatevisible(item){canvas!.getObjects().forEach((obj: fabric.Object & p) => {if(item.id == obj.id){//查找当前选中的元素            obj.visible = item.visible;canvas!.requestRenderAll()}});}//删除图层function removevnode(){canvas!.getObjects().forEach((obj: fabric.Object & p) => {if(cur!.value!.id == obj?.id){//查找当前选中的元素            canvas!.remove(obj);//移除元素removelist();//对应的左侧栏数据也移除}});  }//更新左侧列表数据function updatelist(params){    let i = vnodelist.value.findIndex(item => item.id == cur.value.id);vnodelist.value[i] = params;}//画布转jsonconst tojson = ()=>{let jsonbefore = ref<{version:string,objects:Array<fabric.Object & p>}>({objects:[],version:'6.1.0'})canvas!.getObjects().forEach((obj: fabric.Object & p) => {let objadd = obj.toObject();['id','z','name','types','selectable','hasControls','classify','area','refnumber','versionid'].forEach(item=>{obj[item] && (objadd[item] = obj[item])})objadd.hasControls = false;      jsonbefore.value.objects.push(objadd)});//调试专用localStorage.setItem('canvas',JSON.stringify(jsonbefore));canvas!.clear()//调用接口//return JSON.stringify(jsonbefore)}//用json回显画布const tocanvas = ()=>{let json = JSON.parse(localStorage.getItem('canvas') as string); canvas!.loadFromJSON(json._value, () => {          canvas!.requestRenderAll();setTimeout(()=>{scale.value = canvas!.getObjects()[1].zoomX as number;vnodelist.value = canvas!.getObjects().map((item:fabric.Object & p) =>{return {id: item.id,types:item.types,name:item.name,visible:item.visible,}})},100)});  }//移除左侧列表数据function removelist(){closeall()let i = vnodelist.value.findIndex(item => item.id == cur.value.id);vnodelist.value.splice(i, 1);}//关闭所有弹框function closeall(){[massifDialog,pondDialog,deviceDialog,layerDialog].forEach(item =>{item.value.disbled = false;})}//放大缩小事件 最大放大两倍 最小还原1:1let scale = ref<number>(1);function zoomIn() {  if (scale.value < 2) {  scale.value += 0.1; // 可以调整步长来平滑缩放  canvas!.setZoom(scale.value)}  }//缩小function zoomOut() {  if (scale.value > 1) {  scale.value -= 0.1;  canvas!.setZoom(scale.value);}  }//打开图层弹框function openlyer(){closeall();layerDialog.value.disbled = true;}

以上是全部代码,上述代码中解决了以下问题
1、拖拽是基于html5的新特性draggable结合其自带的拖拽方法拿到xy坐标,计算位于目标元素xy坐标
2、fabric画布元素的层级问题,无论元素创建的先后始终保证自定义层级有效(reorderObjectsByZ方法)
3、fabric画布转json自定义参数丢失的问题(tojson 方法)
4、fabric画布放大或缩小后xy坐标偏移的问题 (记录scale缩放比,始终计算left与top值)
5、ts中fabric画布元素类型如何兼容自定义属性(自定义P类型,与fabric.object交叉声明)

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