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three.js实现地球 外部扫描的着色器

2025/2/4 21:37:26 来源:https://blog.csdn.net/guang2586/article/details/143845276  浏览:    关键词:three.js实现地球 外部扫描的着色器

three.js实现地球 外部扫描的着色器

https://threehub.cn/#/codeMirror?navigation=ThreeJS&classify=shader&id=earthScan
在这里插入图片描述

import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { GUI } from 'three/examples/jsm/libs/lil-gui.module.min.js'const box = document.getElementById('box')const scene = new THREE.Scene()const camera = new THREE.PerspectiveCamera(50, box.clientWidth / box.clientHeight, 0.1, 1000)camera.position.set(0, 8, 8)const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true, logarithmicDepthBuffer: true })renderer.setSize(box.clientWidth, box.clientHeight)box.appendChild(renderer.domElement)const controls = new OrbitControls(camera, renderer.domElement)controls.enableDamping = truewindow.onresize = () => {renderer.setSize(box.clientWidth, box.clientHeight)camera.aspect = box.clientWidth / box.clientHeightcamera.updateProjectionMatrix()}const earthGeometry = new THREE.SphereGeometry(2.5, 32, 16)const earthMaterial = new THREE.MeshBasicMaterial({ map: new THREE.TextureLoader().load(`https://file.threehub.cn/` + 'threeExamples/shader/earth1.jpg') })const earth = new THREE.Mesh(earthGeometry, earthMaterial)scene.add(earth)const geometry = new THREE.SphereGeometry(3, 32, 16)const material = new THREE.ShaderMaterial({uniforms: {iTime: { value: 0.0 },pointNum: { value: new THREE.Vector2(64, 32) },uColor: { value: new THREE.Color('#bbd9ec') }},transparent: true,vertexShader: `varying vec2 vUv;void main(){vUv=uv;gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);}`,fragmentShader: `float PI = acos(-1.0);uniform vec3 uColor;uniform vec2 pointNum;uniform float iTime;                        varying vec2 vUv;void main(){vec2 uv = vUv+ vec2(0.0, iTime);float current = abs(sin(uv.y * PI) );             if(current < 0.99) {      current=current*0.5;}float d = distance(fract(uv * pointNum), vec2(0.5, 0.5));if(d > current*0.2 ) {discard;} else {gl_FragColor =vec4(uColor,current);}}`})const folder = new GUI()folder.addColor(material.uniforms.uColor, 'value')folder.add(material.uniforms.pointNum.value, 'x', 1, 128).name('pointNumX')folder.add(material.uniforms.pointNum.value, 'y', 1, 128).name('pointNumY')const sphere = new THREE.Mesh(geometry, material)scene.add(sphere)animate()function animate() {earth.rotation.y += 0.002material.uniforms.iTime.value += 0.002requestAnimationFrame(animate)controls.update()renderer.render(scene, camera)}/*** 名称: 地球扫描* 作者: 优雅永不过时 https://github.com/z2586300277
*/

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