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QT-小游戏翻金币

2025/2/24 22:03:10 来源:https://blog.csdn.net/u013083044/article/details/141364755  浏览:    关键词:QT-小游戏翻金币

QT-小游戏翻金币

  • 一、演示效果
  • 二、使用步骤
  • 三、下载链接


一、演示效果

在这里插入图片描述

二、使用步骤

#include "chooselevelscene.h"
#include <QMenuBar>
#include <QPainter>
#include "mypushbutton.h"
#include <QDebug>
#include <QTimer>
#include <QLabel>
#include <QSound>ChooseLevelScene::ChooseLevelScene(QWidget *parent) : QMainWindow(parent)
{this->setFixedSize(320,588);this->setWindowIcon(QIcon(":/res/Coin0001.png"));this->setWindowTitle("選取關卡");QMenuBar* menuBar = this->menuBar();this->setMenuBar(menuBar);QMenu* startMenu = new QMenu("開始");menuBar->addMenu(startMenu);QAction* quitAction = startMenu->addAction("退出");connect(quitAction,&QAction::triggered,[=](){this->close();});MyPushButton* backBtn = new MyPushButton(":/res/BackButton.png",":/res/BackButtonSelected.png");backBtn->setParent(this);backBtn->move(this->width()-backBtn->width(),this->height()-backBtn->height());//選擇關卡按鈕音效QSound *chooseSound = new QSound(":/res/TapButtonSound.wav",this);//返回按鈕音效QSound *backSound = new QSound(":/res/BackButtonSound.wav",this);connect(backBtn,&QPushButton::clicked,[=](){//延時發送返回信號backSound->play();QTimer::singleShot(200,this,[=](){emit this->chooseSceneBack();});});for(int i=0;i<20;i++){MyPushButton* btn = new MyPushButton(":/res/LevelIcon.png");btn->setParent(this);btn->move(25+i%4*70,130+i/4*70);connect(btn,&QPushButton::clicked,[=](){
//            QString str = QString("選擇了第%1關").arg(i+1);
//            qDebug()<<str;chooseSound->play();pScene = new PlayScene(i+1);this->hide();pScene->setGeometry(this->geometry());pScene->show();connect(pScene,&PlayScene::chooseSceneBack,[=](){this->setGeometry(pScene->geometry());this->show();delete pScene;pScene = NULL;});});QLabel* label = new QLabel(this);label->setFixedSize(btn->width(),btn->height());label->move(25+i%4*70,130+i/4*70);label->setAlignment(Qt::AlignHCenter|Qt::AlignVCenter);label->setText(QString::number(i+1));label->setAttribute(Qt::WA_TransparentForMouseEvents,true); //設置鼠標事件穿透}}void ChooseLevelScene::paintEvent(QPaintEvent* event){QPainter painter(this);QPixmap pixmap;//backgroundpixmap.load(":/res/PlayLevelSceneBg.png");painter.drawPixmap(0,0,this->width(),this->height(),pixmap);//titlepixmap.load(":/res/Title.png");painter.drawPixmap(this->width()*0.5-pixmap.width()*0.5,30,pixmap.width(),pixmap.height(),pixmap);
}
#include "dataconfig.h"
#include <QDebug>
dataConfig::dataConfig(QObject *parent) : QObject(parent)
{int array1[4][4] = {{1, 1, 1, 1},{1, 1, 0, 1},{1, 0, 0, 0},{1, 1, 0, 1} } ;QVector< QVector<int>> v;for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array1[i][j]);}v.push_back(v1);}mData.insert(1,v);int array2[4][4] = { {1, 0, 1, 1},{0, 0, 1, 1},{1, 1, 0, 0},{1, 1, 0, 1}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array2[i][j]);}v.push_back(v1);}mData.insert(2,v);int array3[4][4] = {  {0, 0, 0, 0},{0, 1, 1, 0},{0, 1, 1, 0},{0, 0, 0, 0}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array3[i][j]);}v.push_back(v1);}mData.insert(3,v);int array4[4][4] = {   {0, 1, 1, 1},{1, 0, 0, 1},{1, 0, 1, 1},{1, 1, 1, 1}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array4[i][j]);}v.push_back(v1);}mData.insert(4,v);int array5[4][4] = {  {1, 0, 0, 1},{0, 0, 0, 0},{0, 0, 0, 0},{1, 0, 0, 1}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array5[i][j]);}v.push_back(v1);}mData.insert(5,v);int array6[4][4] = {   {1, 0, 0, 1},{0, 1, 1, 0},{0, 1, 1, 0},{1, 0, 0, 1}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array6[i][j]);}v.push_back(v1);}mData.insert(6,v);int array7[4][4] = {   {0, 1, 1, 1},{1, 0, 1, 1},{1, 1, 0, 1},{1, 1, 1, 0}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array7[i][j]);}v.push_back(v1);}mData.insert(7,v);int array8[4][4] = {  {0, 1, 0, 1},{1, 0, 0, 0},{0, 0, 0, 1},{1, 0, 1, 0}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array8[i][j]);}v.push_back(v1);}mData.insert(8,v);int array9[4][4] = {   {1, 0, 1, 0},{1, 0, 1, 0},{0, 0, 1, 0},{1, 0, 0, 1}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array9[i][j]);}v.push_back(v1);}mData.insert(9,v);int array10[4][4] = {  {1, 0, 1, 1},{1, 1, 0, 0},{0, 0, 1, 1},{1, 1, 0, 1}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array10[i][j]);}v.push_back(v1);}mData.insert(10,v);int array11[4][4] = {  {0, 1, 1, 0},{1, 0, 0, 1},{1, 0, 0, 1},{0, 1, 1, 0}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array11[i][j]);}v.push_back(v1);}mData.insert(11,v);int array12[4][4] = {  {0, 1, 1, 0},{0, 0, 0, 0},{1, 1, 1, 1},{0, 0, 0, 0}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array12[i][j]);}v.push_back(v1);}mData.insert(12,v);int array13[4][4] = {    {0, 1, 1, 0},{0, 0, 0, 0},{0, 0, 0, 0},{0, 1, 1, 0}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array13[i][j]);}v.push_back(v1);}mData.insert(13,v);int array14[4][4] = {    {1, 0, 1, 1},{0, 1, 0, 1},{1, 0, 1, 0},{1, 1, 0, 1}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array14[i][j]);}v.push_back(v1);}mData.insert(14,v);int array15[4][4] = {   {0, 1, 0, 1},{1, 0, 0, 0},{1, 0, 0, 0},{0, 1, 0, 1}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array15[i][j]);}v.push_back(v1);}mData.insert(15,v);int array16[4][4] = {   {0, 1, 1, 0},{1, 1, 1, 1},{1, 1, 1, 1},{0, 1, 1, 0}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array16[i][j]);}v.push_back(v1);}mData.insert(16,v);int array17[4][4] = {  {0, 1, 1, 1},{0, 1, 0, 0},{0, 0, 1, 0},{1, 1, 1, 0}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array17[i][j]);}v.push_back(v1);}mData.insert(17,v);int array18[4][4] = { {0, 0, 0, 1},{0, 0, 1, 0},{0, 1, 0, 0},{1, 0, 0, 0}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array18[i][j]);}v.push_back(v1);}mData.insert(18,v);int array19[4][4] = {   {0, 1, 0, 0},{0, 1, 1, 0},{0, 0, 1, 1},{0, 0, 0, 0}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array19[i][j]);}v.push_back(v1);}mData.insert(19,v);int array20[4][4] = {  {0, 0, 0, 0},{0, 0, 0, 0},{0, 0, 0, 0},{0, 0, 0, 0}} ;v.clear();for(int i = 0 ; i < 4;i++){QVector<int>v1;for(int j = 0 ; j < 4;j++){v1.push_back(array20[i][j]);}v.push_back(v1);}mData.insert(20,v);//测试数据
//    for( QMap<int, QVector< QVector<int> > >::iterator it = mData.begin();it != mData.end();it++ )
//    {
//         for(QVector< QVector<int> >::iterator it2 = (*it).begin(); it2!= (*it).end();it2++)
//         {
//            for(QVector<int>::iterator it3 = (*it2).begin(); it3 != (*it2).end(); it3++ )
//            {
//                qDebug() << *it3 ;
//            }
//         }
//         qDebug() << endl;
//    }}
#include "mainscene.h"
#include "ui_mainscene.h"
#include <QPainter>
#include "mypushbutton.h"
#include <QTimer>
#include "chooselevelscene.h"
#include <QSound>MainScene::MainScene(QWidget *parent): QMainWindow(parent), ui(new Ui::MainScene)
{ui->setupUi(this);setFixedSize(320,588);setWindowIcon(QIcon(":/res/Coin0001.png"));setWindowTitle("翻金幣遊戲");connect(ui->actionQuit,&QAction::triggered,[=](){this->close();});//加載->點擊開始的音效QSound* startSound = new QSound(":/res/TapButtonSound.wav",this);MyPushButton* startBtn = new MyPushButton(":/res/MenuSceneStartButton.png");startBtn->setParent(this);startBtn->move(this->width()*0.5-startBtn->width()*0.5,this->height()*0.7);chooseLevelScene = new ChooseLevelScene;//連接返回信號,顯示主場景connect(chooseLevelScene,&ChooseLevelScene::chooseSceneBack,[=](){chooseLevelScene->hide();this->setGeometry(chooseLevelScene->geometry());this->show();});connect(startBtn,&QPushButton::clicked,[=](){startSound->play();//start按鈕的動畫效果(彈起)startBtn->zoom1();startBtn->zoom2();//延時進入選關界面QTimer::singleShot(500,this,[=](){chooseLevelScene->setGeometry(this->geometry());this->hide();chooseLevelScene->show();});});
}void MainScene::paintEvent(QPaintEvent* event){QPainter painter(this);QPixmap pix;pix.load(":/res/PlayLevelSceneBg.png");painter.drawPixmap(0,0,this->width(),this->height(),pix);pix.load(":/res/Title.png");pix=pix.scaled(pix.width()*0.5,pix.height()*0.5);painter.drawPixmap(10,30,pix);
}MainScene::~MainScene()
{delete ui;
}

三、下载链接

https://download.csdn.net/download/u013083044/89654844

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