通过基础的Table表格来实现单元格内容的可编辑
1.首先定位到需要编辑的列,替换el-table-column
<el-table-column label="Editable Column" width="300"><template #default="{ row, column, $index }"><el-inputsize="small"v-if="tableRowEditId === row.id &&tableColumnEditIndex === column.id"v-model="row.taskId"@blur="blurUnitInput(row, column)"@keyup.enter="blurUnitInput(row, column)"/><span v-else class="hover-border">{{ row.taskId }}</span></template></el-table-column>
2.el-table 标签下面增加 cell-click 事件,当某个单元格被点击时会触发该事件
<el-table :data="tableData" border style="width: 100%" @cell-click="showUnitInput"><el-table-column prop="date" label="Date" width="180" /><el-table-column prop="name" label="Name" width="180" /><el-table-column label="Editable Column" width="300"><template #default="{ row, column, $index }"><el-inputsize="small"v-if="tableRowEditId === row.id &&tableColumnEditIndex === column.id"v-model="row.taskId"@blur="blurUnitInput(row, column)"@keyup.enter="blurUnitInput(row, column)"/><span v-else class="hover-border">{{ row.taskId }}</span></template></el-table-column></el-table>
3. 增加标识变量、事件方法,可以在 blurUnitInput 方法里面实现修改的接口
const tableRowEditId = ref()
const tableColumnEditIndex = ref()
const showUnitInput = (row: any, column: any) => {// console.log('row', row)// console.log('column', column)//赋值给定义的变量tableRowEditId.value = row.id //确定点击的单元格在哪行 如果数据中有ID可以用ID判断,没有可以使用其他值判断,只要能确定是哪一行即可tableColumnEditIndex.value = column.id //确定点击的单元格在哪列
}
const blurUnitInput = (row: { [x: string]: boolean }, column: any) => {tableRowEditId.value = nulltableColumnEditIndex.value = null//在此处调接口传数据console.log(row)console.log(column)
}
4.增加一个样式,使可编辑的单元格鼠标悬停时显示虚线边框
.hover-border {border: none; /* 默认无边框 */}.hover-border:hover {border: 1px dotted #165DFF; /* 鼠标悬停时显示虚线边框 */padding: 2px;
}